
Buildings with interiors
Floors, windows, doors, furniture, stairs and roofs. Schools, kindergartens, research institutes and churches get their own look and unique interiors — from a classroom with desks to a hall with a carpet runner.
OpenStreetMap → Minecraft Java Edition
OSMC turns any area of the map into a full Minecraft Java Edition world in a couple of clicks: furnished buildings, a metro with station halls, parks and real dungeons.
Windows 64 · Linux 64Debian 11+ | Ubuntu 20.04+ | Fedora 32+ | etc. (glibc ≥ 2.31)
What you get
Every city is unique and true to its map. Every building has its own interior. A real, living city, with residents and animals in the houses and apartments. With merchants and goods in the shops. With children on the playgrounds and guards on private territory... And terrible monsters at night.

Floors, windows, doors, furniture, stairs and roofs. Schools, kindergartens, research institutes and churches get their own look and unique interiors — from a classroom with desks to a hall with a carpet runner.

Marking and crosswalks, bridges over water, railways with powered rails and trams, street lamps, signs with street names and house numbers.

Water, forests, parks, yards, fields and terrain relief. The climate zone is worked out from the coordinates: 12 zones from tundra and taiga to deserts, savannas and jungles pick the trees, the ground and the biomes.

Tunnels with rails and lanterns, grand underground station halls with pillars, mosaics and staircase shafts to the surface, vestibules with ticket counters and benches.

Caves cut from a real game world, a Stronghold and an Ancient City with secret passages, a Pale Garden with a mansion, bandit outposts, shipwrecks, floating islands above the parks.

Beyond the city awaits a real Minecraft world. You will not even notice where the city ends and the unknown begins.
How it works
User-friendly GUI.
The search box understands any place name in any language.
A polygon of up to 25 km², its size is shown on the map. The player spawn and the entrances to the Stronghold, the Ancient City and the Pale Garden are marked separately.
One click — and the OpenStreetMap data is downloaded and shown in the window.
Version (26.x or 1.21.x), caves cut from game templates, datapack for locate the structures , climate, seed, the world around the area and the export destination (zip / launcher / Modrinth / CurseForge).
Press Export — the program saves the world as a zip or adds it to the game itself if a launcher and instance are selected.
Gallery
Click a picture to open it in full size.





















Pro mode
The whole export pipeline in one command: download an area, build the world, plug it into a pipeline.
osmc.exe city.osm -o world.zip --nogui --log run.log
Full list — osmc.exe --help
Four plain-text files next to osmc.exe describe the whole look of the world.
osm_rules.jsonwhich OpenStreetMap tags make which kind of objectdefault.t3dthe 3D settings: materials, heights, the look of object typesheights.csvtypical building heights by typetmc_buildings.datbuilding points used when OpenStreetMap does not give themLicense and data
OSMC is free software under the MIT license. Source code, issues and releases live on GitHub.
mrHalfer/OSM2MC ↗Map data © OpenStreetMap contributors (ODbL). A world made from OSM data is a derived database: when you publish it, keep the attribution “Map data © OpenStreetMap contributors (ODbL)”.
openstreetmap.org/copyright ↗Minecraft is a trademark of Mojang AB. OSMC is not affiliated with Mojang or Microsoft.
minecraft.net ↗Download it, outline your area on the map, press Export.
Download the release from GitHub